It doesn’t get its lair or legendary actions. An Adult Gold Dragon who fights alongside you.A Giant Canary that you can ride, with 60 ft fly, 26 hit points, but not great damage or AC.Like many Figurines of Wondrous Power, the Gold Canary is a little figure that you can throw on the ground within 60 feet of you. No more thumb twiddling for you! A top-notch choice for a melee warrior, if a bit of a generic choice. And if you have this weapon, that cone is going to make you so much better in fights with big crowds of enemies. You’re adding an average of 14.5 damage over a mundane mace with this thing per swing. This is a crazy weapon, and might be a top-tier pick for melee characters who just want to hurt people. That’s a ton of extra damage, especially for a Fighter! If that wasn’t enough, you can get a 90-foot cone of 14d6 elemental damage. And hitting someone deals an absolutely massive 5d4 bonus elemental damage (acid, cold, fire, lightning, or poison). However, it’s niche, so hunting for it might not be your best priority. A creative mind can make this thing really influence the course of non-combat encounters. Very fun, and it doesn’t cost an attunement slot. This thing can cast Illusory Script, essentially auto-destroying your writing and keeping it from prying eyes. If you can get a horde of dragon allies, then you can destroy an opposing dragon! Otherwise, fine endgame pick, especially for a dragon-centric campaign. In that situation, this weapon is godlike. If you have this weapon, try to see if you can befriend a dragon of your alignment to your side before you hunt an enemy dragon. This is a pretty specific weapon, but it’s a great Lance for you! +3s are hard to come by. Hitting a dragon with the weapon deals 3d6 damage, and a dragon of your choice can also make a melee attack as a reaction. This legendary lance is a +3 weapon +3 to attack and damage. Especially if your monk follows specific disciplines, like the brand-new Way of the Ascendant Dragon. Considering how strong basic Ki effects, such as Stunning Fist, can be, making your DC higher is definitely worth thinking about. The number is equal to one roll of your Martial Arts die per enchantment bonus – for instance, a level 6 Monk with a +2 Dragonhide Belt rolls 2d6). You can also now regain ki points as an action.
The Dragonhide Belt adds it’s enchantment bonus to the DCs of your ki features. Overall, this sword does passable damage but probably shouldn’t be your end-game plan. Especially if you have a class feature or racial feature that lets you lash out before you fall unconscious. This is a pretty minor amount of healing, but 4.5 average healing is nothing to sneeze at. You can also use a bonus action to make it a torch. It has 3 charges, and can heal you for that d8 that you deal to enemies. Shiny sword! You’re dealing another d8 of Radiant damage on every hit. However, only if you don’t need flight 10 minutes per charge is not going to carry a Barbarian who needs to chase down casters or dragons. Great options here! This is legitimately a replacement for Winged Boots with extra utility. You can spend 1 of its 6 charges to fly for 1 minute, 1 charge to push someone within 60 feet of you 20 feet in a direction of your choice… or, you can spend 3 charges to Reverse Gravity, as the spell. Meh, that’s not what we’re here for, and it’s still disappointing. It starts with Advantage on Strength saves.
Standard stuff that might be fun to put into any campaign. These are solid upgrades to your current loot table. There are only a couple of weak options, and damage is quite high across the board.
The magic items in Fizban’s are all extremely interesting. Our Fizban’s Treasury of Dragons Magic Items guide will guide you through the new stuff! All New Magic Items in Fizban’s Treasury of Dragons These are all pretty great for any campaign! And you should know about them so you can make good decisions on whether or not you need them. Dragons are the new fashion in Dungeons & Dragons 5E, and Fizban’s Treasury of Dragons is your newest magazine! The new magic items introduced in this book range from elemental weapons of mass destruction to the ability to summon dragons yourself.